Bio Shock

Dublin Core

Title

Bio Shock

Subject

Horror, Dystopia, Objectivism, Alternative American History

Description

From Wikipedia: "BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the Bioshock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. A scaled down mobile version was developed by IG Fun, which contained the first few levels of the game.

The game's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller and Walt Disney. The game is considered a spiritual successor to the System Shock series, on which many of Irrational's team including Levine had worked previously.

BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's own defenses against them.

BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game and biopunk theme borrow concepts from the survival horror genre, particularly the Resident Evil series.

BioShock received critical acclaim and was particularly praised by critics for its morality-based storyline, immersive environments, and its unique setting, and is considered to be one of the greatest video games of all time and a demonstration of video game as an art form. It received several Game of the Year awards from different media outlets, including from BAFTA, Game Informer, Spike TV, and X-Play.

Since its release a direct sequel has been released, BioShock 2 by 2K Marin, as well as a third game titled BioShock Infinite by Irrational Games. A remastered version of the original game was released on Microsoft Windows, PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection, along with BioShock 2 and Infinite. A standalone version of BioShock Remastered was released for macOS by Feral Interactive on August 22, 2017."

Creator

2K Boston

Publisher

2K Games

Date

Released: August 21, 2007

Contributor

Director(s)
Ken Levine

Designer(s)
Paul Hellquist
Bill Gardner

Programmer(s)
Rowan Wyborn
Christopher Kline

Artist(s)
Scott Sinclair

Writer(s)
Ken Levine

Composer(s)
Garry Schyman

Relation

Bio Shock series

Format

PS3

Language

English

Type

First-person shooter, video game

Files

BioShock_cover.jpg

Citation

2K Boston, “Bio Shock,” CSULB Center for the History of Video Games and Critical Play Archive, accessed October 19, 2019, http://criticalplay.net/items/show/29.